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35 angry bots insurgency armory wiki
35 angry bots insurgency armory wiki












35 angry bots insurgency armory wiki

35 ANGRY BOTS INSURGENCY ARMORY WIKI MOD

Inspired by the reception of the Insurgency: Modern Infantry Combat mod for Half-Life 2, a dedicated sequel was put into development. Destroying opposing caches will reduce the amount of opposing forces.

  • Conquer: Players must capture objectives and defend them from opposing forces.
  • Every wave that is successfully defended will grant the players reinforcements.
  • Outpost: Players are grouped into one team and must protect their weapons cache from opposing forces.
  • Any dead players will also be revived at the end of each wave. Each successful wave grants players extra supply points to purchase stronger weapons and modifications.
  • Survival: Players play as insurgents who must take on increasingly difficult waves of security forces.
  • The game ends when all insurgents are killed and the weapons cache is destroyed.
  • Hunt: Players are grouped into one team and must eliminate the entire group of AI insurgents.
  • Every completed objective will grant fallen players another life.
  • Checkpoint: Players are grouped into one team and must complete mission-based objectives against AI.
  • (This game mode has since been discontinued) The game ends when the opposing team's caches are destroyed, and the entire territory is captured.

    35 angry bots insurgency armory wiki

    Flashpoint: Each team receives two caches with one neutral territorial objective.Reinforcements are only rewarded when the enemy intel is captured, or when the enemy with the intel belonging to the player's team is eliminated. Infiltrate: Each team must capture and return the enemy's intel back to their base.The game ends when one of the caches is destroyed, or when the entire attacking team is eliminated. Elimination: The attacking team must destroy one of two caches belonging to the defending team.The game ends when the attacking team runs out of reinforcements and players, or when all three caches are destroyed. For every cache the attacking team destroys, time and additional reinforcements are rewarded. Strike: The attacking team must destroy the three caches of the defending team.The game ends when the VIP reaches his or her destination, or when the VIP is killed. Ambush: One team has a VIP that they must escort to an end location, whilst the other team must stop the convoy from reaching their end destination.The game is won when the other team has run out of reinforcement waves, and do not have any players remaining. The team that is in possession of the objective will be given infinite reinforcement waves. There is one central territorial objective that the teams have to the capture. Occupy: Each team has a certain number of reinforcement waves.To win, the cache must be destroyed and all three objectives captured. If the caches of both teams are destroyed, the game will be played like Firefight. Skirmish: Like Firefight, there are three territorial objectives that both teams have to capture.A team wins when either the entire other team is eliminated, or all three objectives are captured. Each player only has one life and can only respawn after their team has captured an objective. Firefight: Both teams must battle each other to capture all three territorial objectives.The game ends when either team runs out of reinforcements and players or time. At this point, the defenders only have one life to fend off the attackers. If the attackers are able to capture all three objectives, they must find and destroy the cache. The defenders must protect the objectives from the attackers. For every objective captured, more reinforcements are made available and more time is given to capture the next objective. Push: The attacking team must capture three territorial objectives in sequential order.Players have a certain number of supply points to spend on purchasing weapons and modifications. Instead, on death, players must spectate and wait for their team to complete an objective in order to respawn.Īt the beginning of each game, players are able to choose a class and select a variety of weapons. Most game modes in do not feature instant respawns.

    35 angry bots insurgency armory wiki

    Unlike other first-person shooters, Insurgency has a very simple HUD, and lacks virtual crosshairs, ammunition and player health counters and minimaps. One of Insurgency's defining characteristics is its hardcore gameplay.














    35 angry bots insurgency armory wiki