

35 ANGRY BOTS INSURGENCY ARMORY WIKI MOD
Inspired by the reception of the Insurgency: Modern Infantry Combat mod for Half-Life 2, a dedicated sequel was put into development. Destroying opposing caches will reduce the amount of opposing forces.

Flashpoint: Each team receives two caches with one neutral territorial objective.Reinforcements are only rewarded when the enemy intel is captured, or when the enemy with the intel belonging to the player's team is eliminated. Infiltrate: Each team must capture and return the enemy's intel back to their base.The game ends when one of the caches is destroyed, or when the entire attacking team is eliminated. Elimination: The attacking team must destroy one of two caches belonging to the defending team.The game ends when the attacking team runs out of reinforcements and players, or when all three caches are destroyed. For every cache the attacking team destroys, time and additional reinforcements are rewarded. Strike: The attacking team must destroy the three caches of the defending team.The game ends when the VIP reaches his or her destination, or when the VIP is killed. Ambush: One team has a VIP that they must escort to an end location, whilst the other team must stop the convoy from reaching their end destination.The game is won when the other team has run out of reinforcement waves, and do not have any players remaining. The team that is in possession of the objective will be given infinite reinforcement waves. There is one central territorial objective that the teams have to the capture. Occupy: Each team has a certain number of reinforcement waves.To win, the cache must be destroyed and all three objectives captured. If the caches of both teams are destroyed, the game will be played like Firefight. Skirmish: Like Firefight, there are three territorial objectives that both teams have to capture.A team wins when either the entire other team is eliminated, or all three objectives are captured. Each player only has one life and can only respawn after their team has captured an objective. Firefight: Both teams must battle each other to capture all three territorial objectives.The game ends when either team runs out of reinforcements and players or time. At this point, the defenders only have one life to fend off the attackers. If the attackers are able to capture all three objectives, they must find and destroy the cache. The defenders must protect the objectives from the attackers. For every objective captured, more reinforcements are made available and more time is given to capture the next objective. Push: The attacking team must capture three territorial objectives in sequential order.Players have a certain number of supply points to spend on purchasing weapons and modifications. Instead, on death, players must spectate and wait for their team to complete an objective in order to respawn.Īt the beginning of each game, players are able to choose a class and select a variety of weapons. Most game modes in do not feature instant respawns.

Unlike other first-person shooters, Insurgency has a very simple HUD, and lacks virtual crosshairs, ammunition and player health counters and minimaps. One of Insurgency's defining characteristics is its hardcore gameplay.
